I haven't updated Capt's CoCo Hut in a few weeks, or the price guide, so I figured I better post something before people think I'm dead. (Yes, someone already wrote in, youknowhoyouare... heh!)
1. It's Spring. The point of acquiring CoCos again was so that I'd have something to do during the Winter and hot, hot Okie Summer months. Something a 6 year old and 2 year old couldn't easily destroy and/or seriously injure themselves with (like oil based paints, chewable, lead figures, hobby knives, little bits of ships and airplanes, rocket engines, etc). As it warms up (still a bit nipply, but getting there) I'll be spending more time in the Evil Lab (the non-climate controlled Evil Lab, that is) with little miniature soldiers and models and stuff like that. Plenty more CoCo stuff coming out of Evil Lab Sublevel 2, Dept. 8 (the indoor hobby area), but it'll be a bit slower than during the Summer or Winter.
2. What CoCo time I have is being devoted to CoCo projects. There was a discussion on the maltedmedia list recently about what people are actually doing with their CoCos. And the main theme is right on. All the high tech development of the CoCo on the more modern hardware is awesome. But... we still need something to do with it! We need programs, news, events, projects, and games! (Games drive a computer, so get in there and write some!) I can't contribute too much on that front, but I have a couple of projects in the works that need to finish. Maybe someone will enjoy them. So most CoCoing is going in that direction with the collecting bit on the sideline at the moment. I'm also in the lab learning new skills, namely how to solder/desolder, which is not as tricky as I once thought. Thanks Paul B. for the encouragement and tips! Of course we'll see how it goes when I plug in my first circuit... heh... And learning to actually build electrical circuits, with thanks Electronics for Dummies and Hobbylinc. Tis key to one of my main CoCo projects. I know, I know. I try to stay as ignorant as possible about the technical stuff, but this had to be done. I'll try not to let it happen again.
3. The planned collector's guide is on hold for now. I really was looking forward to this and it's still definately in the works. I flat ran out of time. So the work will continue on it and the collector stuff will continue to be serviced through the CoCo Price Guide and the monthly CoCo Collector. The work on the stand alone collector's guide will apply to the 2007 edition, which will obviously be the first edition. (This actually works out better because by then I'll have almost 2 years of data to work with!)
4. The gift shop IS going to go online. It's just pissing me off at the moment because the designs I want to do aren't working. But it IS coming, hopefully by the end of the month.
5. There IS an April issue of the CoCo Collector and it's about half written at this point. I'm on it, but it's going to be late. The Price Guide Update should be here very quickly, within the next few days.
6. Museum stuff also flat ran out of time. Tons of pictures and half articles done, but major editing and formatting to do. I plan to just plug away at those as I go, which was the original idea anyway. ha!
7. Just about everything is gone from the Project CoCo Rescue! Sent out two CoCo 2s, a busted multipak (that got fixed!), several ROM paks, and a busted CCR-82 (no word on it yet). I have another of the latter, if I can find it. What's left is here:
Email if you want it! And remember, dont' throw it out! Some CoCo but can use it! :)
I really, really need a full copy of CoCo Max 3 (or 1 or 2) if anyone has one they can part with on 51/4" disk. I have a license (and original disks if I can find them), but no working copy, so a back up would be fine. I promised some CoCo graphics and I just haven't the time to write something myself. Pleeease? I'll trade ya! :)
Okay, so there you go... Still here, still CoCoing, still lovin' it! :)
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